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Stat Glossary

Defense

G Games Games played.
TKL Combined Tackles Solo tackles plus assists — the headline tackle number. SOLO + AST 100+ is a full season for an every-down linebacker
SOLO Solo Tackles Tackles made unassisted.
AST Assisted Tackles Tackles shared with a teammate. NFL only — CFBD publishes the combined total but no assist count.
TFL Tackles for Loss Tackles made behind the line of scrimmage. Shared tackles count a half apiece. 15+ is a disruptive season
SCK Sacks Quarterback sacks. A sack shared by two defenders is worth a half each. 10+ is a star pass rusher; 20 is historic
SKYD Sack Yards Yards lost by the offense on this player's sacks — halved along with a shared sack.
QBH Quarterback Hits Hits on the quarterback as he threw, sacks included — pressure a sack total alone misses. NFL only.
HUR Quarterback Hurries Pressures that forced a throw or a scramble without a hit. CFB only.
INT Interceptions Passes intercepted. 5+ leads most seasons
IYDS Interception Return Yards Yards gained returning interceptions.
PD Passes Defensed Passes broken up or intercepted — the coverage stat that doesn't need the ball to stick. 15+ marks a shutdown corner
FF Forced Fumbles Fumbles forced by this defender.
FR Fumble Recoveries Opponents' fumbles recovered.
TD Defensive Touchdowns Touchdowns scored on defense, on returns of interceptions and fumbles.
SFTY Safeties Safeties recorded.

Passing

G Games Games played.
CMP Completions Completed passes.
ATT Attempts Pass attempts. 550+ is a full-time starter's season
CMP% Completion Percentage Completions per attempt. CMP ÷ ATT league avg ~65%; 70%+ elite
YDS Passing Yards Passing yards. 4,000+ strong; 5,000 historic
Y/A Yards per Attempt Passing yards per attempt — a strong efficiency signal. YDS ÷ ATT league avg ~7.0; 8.0+ elite
TD Passing Touchdowns Touchdown passes. 30+ strong; 40+ elite
INT Interceptions Interceptions thrown.
SCK Sacks Taken Times sacked.
1D Passing First Downs First downs gained by pass.
RTG Passer Rating The classic NFL passer rating (0–158.3), built from completion %, yards, TDs, and INTs per attempt. 90+ good; 100+ excellent; 158.3 perfect
EPA Expected Points Added Total expected points added on pass plays — how much the passing game moved the team's scoring expectation. The modern gold-standard efficiency stat. Imported from nflverse. positive is good; +100 over a season is elite

Receiving

G Games Games played.
TGT Targets Times targeted. 150+ marks a true No. 1 option
REC Receptions Catches. 100+ elite volume
YDS Receiving Yards Receiving yards. 1,000+ benchmark; 1,500+ elite
Y/R Yards per Reception Receiving yards per catch. YDS ÷ REC big-play threats sit 15+
TD Receiving Touchdowns Receiving touchdowns. 10+ strong
CTC% Catch Percentage Receptions per target — driven by both hands and target depth. REC ÷ TGT
AIR Air Yards Total yards the ball traveled in the air on targets — a volume measure of downfield usage.
YAC Yards After Catch Yards gained after the catch.
TGT% Target Share Share of the team's targets while on the field — the best single usage stat for receivers. 25%+ is alpha usage
FUM Fumbles Fumbles on receiving plays.
1D Receiving First Downs First downs gained by catch.
EPA Expected Points Added Total expected points added on plays where this player was targeted. Imported from nflverse.

Rushing

G Games Games played.
ATT Carries Rushing attempts. 250+ is a workhorse season
YDS Rushing Yards Rushing yards. 1,000+ benchmark; 1,500+ elite
Y/C Yards per Carry Rushing yards per attempt. YDS ÷ ATT league avg ~4.3; 5.0+ elite
TD Rushing Touchdowns Rushing touchdowns. 10+ strong
FUM Fumbles Fumbles on rushing plays.
FL Fumbles Lost Fumbles lost to the defense.
1D Rushing First Downs First downs gained by rush.
EPA Expected Points Added Total expected points added on rush plays. Rushing EPA is usually negative league-wide — efficient backs stand out by staying near zero or above. Imported from nflverse.

Team

G Games Regular-season games played.
PTS Points Scored Points scored, from final scores.
PTS/G Points per Game Points scored per game. PTS ÷ G league avg ~22; 28+ elite
PA Points Allowed Points allowed, from final scores.
PA/G Points Allowed per Game Points allowed per game. PA ÷ G league avg ~22; under 18 elite
DIFF Point Differential Points scored minus points allowed — the best single measure of how good a team has been. PTS − PA +100 over a season is a contender
TD Total Touchdowns Every touchdown the club scored: passing, rushing, defense and special teams.
OFF TD Offensive Touchdowns Passing plus rushing touchdowns.
TD ALW Offensive Touchdowns Allowed Passing and rushing touchdowns scored by opponents' offenses.
2PT Two-Point Conversions Successful two-point tries.
PLAYS Offensive Plays Scrimmage plays: pass attempts, sacks taken and rushes. ATT + SCK + CAR
YDS Total Yards Net passing yards plus rushing yards. PASS − SACK YDS + RUSH
YDS/G Yards per Game Total yards per game. YDS ÷ G league avg ~330; 380+ elite
Y/P Yards per Play Total yards per scrimmage play — offensive efficiency without the pace. YDS ÷ PLAYS league avg ~5.3; 6.0+ elite
PASS Net Passing Yards Passing yards less the yards lost to sacks, as the NFL reports a team's passing.
RUSH Rushing Yards Rushing yards.
1D First Downs First downs gained by pass or run. Penalty first downs aren't included.
SCK Sacks Allowed Times the club's passers were sacked.
SCK YDS Sack Yards Lost Yards lost to sacks.
20+ Explosive Plays Completions and runs of 20 yards or more.
EPA Offensive EPA Expected points added on pass and run plays, from nflverse.
EPA/P Offensive EPA per Play Expected points added per scrimmage play — the modern measure of offensive efficiency. EPA ÷ PLAYS 0.00 is average; +0.10 elite
PLAYS Plays Faced Opponents' scrimmage plays.
YDS Yards Allowed Opponents' total yards.
YDS/G Yards Allowed per Game Opponents' total yards per game. YDS ÷ G league avg ~330; under 300 elite
Y/P Yards Allowed per Play Opponents' yards per scrimmage play. YDS ÷ PLAYS league avg ~5.3; under 4.9 elite
PASS Net Passing Yards Allowed Opponents' passing yards less sack yardage.
RUSH Rushing Yards Allowed Opponents' rushing yards.
1D First Downs Allowed Opponents' first downs by pass or run.
SCK Sacks Sacks by the defense. 50+ is a top pass rush
EPA/P Defensive EPA per Play Opponents' expected points added per play — lower is better. EPA ÷ PLAYS 0.00 is average; −0.10 elite
TAKE Takeaways Interceptions plus opponents' fumbles lost.
GIVE Giveaways Interceptions thrown plus fumbles lost.
+/− Turnover Differential Takeaways minus giveaways. TAKE − GIVE +10 over a season is elite
INT Interceptions Passes intercepted by the defense.
FR Fumbles Recovered Opponents' fumbles lost to this club.
INT THR Interceptions Thrown Interceptions thrown by the offense.
FUML Fumbles Lost Fumbles lost to the opponent.
PEN Penalties Accepted penalties against the club.
PEN YDS Penalty Yards Yards lost to accepted penalties.
FGM Field Goals Made Field goals made.
FGA Field Goals Attempted Field goal attempts.
FG% Field Goal Percentage Field goals made per attempt. FGM ÷ FGA league avg ~85%
LNG Longest Field Goal Longest field goal made.
XPM Extra Points Made Extra-point kicks made.
XPA Extra Points Attempted Extra-point kicks attempted.
PUNTS Punts Punts.
AVG Gross Punt Average Yards per punt.
NET Net Punt Average Yards per punt after returns and touchbacks. league avg ~42
IN20 Punts Inside the 20 Punts downed inside the opponents' 20.
KR Kickoff Returns Kickoffs returned.
KR YDS Kickoff Return Yards Kickoff return yards.
KR AVG Kickoff Return Average Yards per kickoff return.
PR Punt Returns Punts returned.
PR YDS Punt Return Yards Punt return yards.
PR AVG Punt Return Average Yards per punt return.
ST TD Special Teams Touchdowns Kick and punt return touchdowns.