Stat Glossary
Passing
| G | Games | Games played. |
| CMP | Completions | Completed passes. |
| ATT | Attempts | Pass attempts. 550+ is a full-time starter's season |
| CMP% | Completion Percentage | Completions per attempt. CMP ÷ ATT league avg ~65%; 70%+ elite |
| YDS | Passing Yards | Passing yards. 4,000+ strong; 5,000 historic |
| Y/A | Yards per Attempt | Passing yards per attempt — a strong efficiency signal. YDS ÷ ATT league avg ~7.0; 8.0+ elite |
| TD | Passing Touchdowns | Touchdown passes. 30+ strong; 40+ elite |
| INT | Interceptions | Interceptions thrown. |
| SCK | Sacks Taken | Times sacked. |
| 1D | Passing First Downs | First downs gained by pass. |
| RTG | Passer Rating | The classic NFL passer rating (0–158.3), built from completion %, yards, TDs, and INTs per attempt. 90+ good; 100+ excellent; 158.3 perfect |
| EPA | Expected Points Added | Total expected points added on pass plays — how much the passing game moved the team's scoring expectation. The modern gold-standard efficiency stat. Imported from nflverse. positive is good; +100 over a season is elite |
Receiving
| G | Games | Games played. |
| TGT | Targets | Times targeted. 150+ marks a true No. 1 option |
| REC | Receptions | Catches. 100+ elite volume |
| YDS | Receiving Yards | Receiving yards. 1,000+ benchmark; 1,500+ elite |
| Y/R | Yards per Reception | Receiving yards per catch. YDS ÷ REC big-play threats sit 15+ |
| TD | Receiving Touchdowns | Receiving touchdowns. 10+ strong |
| CTC% | Catch Percentage | Receptions per target — driven by both hands and target depth. REC ÷ TGT |
| AIR | Air Yards | Total yards the ball traveled in the air on targets — a volume measure of downfield usage. |
| YAC | Yards After Catch | Yards gained after the catch. |
| TGT% | Target Share | Share of the team's targets while on the field — the best single usage stat for receivers. 25%+ is alpha usage |
| FUM | Fumbles | Fumbles on receiving plays. |
| 1D | Receiving First Downs | First downs gained by catch. |
| EPA | Expected Points Added | Total expected points added on plays where this player was targeted. Imported from nflverse. |
Rushing
| G | Games | Games played. |
| ATT | Carries | Rushing attempts. 250+ is a workhorse season |
| YDS | Rushing Yards | Rushing yards. 1,000+ benchmark; 1,500+ elite |
| Y/C | Yards per Carry | Rushing yards per attempt. YDS ÷ ATT league avg ~4.3; 5.0+ elite |
| TD | Rushing Touchdowns | Rushing touchdowns. 10+ strong |
| FUM | Fumbles | Fumbles on rushing plays. |
| FL | Fumbles Lost | Fumbles lost to the defense. |
| 1D | Rushing First Downs | First downs gained by rush. |
| EPA | Expected Points Added | Total expected points added on rush plays. Rushing EPA is usually negative league-wide — efficient backs stand out by staying near zero or above. Imported from nflverse. |