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Stat Glossary

Defense

G Games Games played.
TKL Combined Tackles Solo tackles plus assists — the headline tackle number. SOLO + AST 100+ is a full season for an every-down linebacker
SOLO Solo Tackles Tackles made unassisted.
AST Assisted Tackles Tackles shared with a teammate. NFL only — CFBD publishes the combined total but no assist count.
TFL Tackles for Loss Tackles made behind the line of scrimmage. Shared tackles count a half apiece. 15+ is a disruptive season
SCK Sacks Quarterback sacks. A sack shared by two defenders is worth a half each. 10+ is a star pass rusher; 20 is historic
SKYD Sack Yards Yards lost by the offense on this player's sacks — halved along with a shared sack.
QBH Quarterback Hits Hits on the quarterback as he threw, sacks included — pressure a sack total alone misses. NFL only.
HUR Quarterback Hurries Pressures that forced a throw or a scramble without a hit. CFB only.
INT Interceptions Passes intercepted. 5+ leads most seasons
IYDS Interception Return Yards Yards gained returning interceptions.
PD Passes Defensed Passes broken up or intercepted — the coverage stat that doesn't need the ball to stick. 15+ marks a shutdown corner
FF Forced Fumbles Fumbles forced by this defender.
FR Fumble Recoveries Opponents' fumbles recovered.
TD Defensive Touchdowns Touchdowns scored on defense, on returns of interceptions and fumbles.
SFTY Safeties Safeties recorded.

Passing

G Games Games played.
CMP Completions Completed passes.
ATT Attempts Pass attempts. 550+ is a full-time starter's season
CMP% Completion Percentage Completions per attempt. CMP ÷ ATT league avg ~65%; 70%+ elite
YDS Passing Yards Passing yards. 4,000+ strong; 5,000 historic
Y/A Yards per Attempt Passing yards per attempt — a strong efficiency signal. YDS ÷ ATT league avg ~7.0; 8.0+ elite
TD Passing Touchdowns Touchdown passes. 30+ strong; 40+ elite
INT Interceptions Interceptions thrown.
SCK Sacks Taken Times sacked.
1D Passing First Downs First downs gained by pass.
RTG Passer Rating The classic NFL passer rating (0–158.3), built from completion %, yards, TDs, and INTs per attempt. 90+ good; 100+ excellent; 158.3 perfect
EPA Expected Points Added Total expected points added on pass plays — how much the passing game moved the team's scoring expectation. The modern gold-standard efficiency stat. Imported from nflverse. positive is good; +100 over a season is elite

Receiving

G Games Games played.
TGT Targets Times targeted. 150+ marks a true No. 1 option
REC Receptions Catches. 100+ elite volume
YDS Receiving Yards Receiving yards. 1,000+ benchmark; 1,500+ elite
Y/R Yards per Reception Receiving yards per catch. YDS ÷ REC big-play threats sit 15+
TD Receiving Touchdowns Receiving touchdowns. 10+ strong
CTC% Catch Percentage Receptions per target — driven by both hands and target depth. REC ÷ TGT
AIR Air Yards Total yards the ball traveled in the air on targets — a volume measure of downfield usage.
YAC Yards After Catch Yards gained after the catch.
TGT% Target Share Share of the team's targets while on the field — the best single usage stat for receivers. 25%+ is alpha usage
FUM Fumbles Fumbles on receiving plays.
1D Receiving First Downs First downs gained by catch.
EPA Expected Points Added Total expected points added on plays where this player was targeted. Imported from nflverse.

Rushing

G Games Games played.
ATT Carries Rushing attempts. 250+ is a workhorse season
YDS Rushing Yards Rushing yards. 1,000+ benchmark; 1,500+ elite
Y/C Yards per Carry Rushing yards per attempt. YDS ÷ ATT league avg ~4.3; 5.0+ elite
TD Rushing Touchdowns Rushing touchdowns. 10+ strong
FUM Fumbles Fumbles on rushing plays.
FL Fumbles Lost Fumbles lost to the defense.
1D Rushing First Downs First downs gained by rush.
EPA Expected Points Added Total expected points added on rush plays. Rushing EPA is usually negative league-wide — efficient backs stand out by staying near zero or above. Imported from nflverse.